For example, if you have defined the environment variable VCPKG_ROOT, you can use the following CMakePresets.json and pass -preset debug on the configure line: /vcpkg.json exists. We recommend using CMake Presets to specify your toolchain file. Projects configured to use the vcpkg toolchain file (via the CMake setting CMAKE_TOOLCHAIN_FILE) can find libraries from vcpkg using the standard CMake functions: find_package(), find_path(), and find_library(). See Installing and Using Packages Example: sqlite for a fully worked example using CMake. Reconfigure your CMake project if you modify any vcpkg setting that results in ABI Modify a vcpkg setting must be set before the first call to project(). ( vcpkg.json files) and runs vcpkg install to automatically acquire the project's dependencies.īecause the toolchain file is evaluated during the project() call, all CMake-level variables that In manifest mode, in addition to the above, the toolchain detects manifest files Installed packages available via the find_package(), find_library(), and find_path() functions. In classic mode, vcpkg sets CMake search paths appropriately to make The vcpkg integration works differently depending on the operation mode you're using: VCPKG_CHAINLOAD_TOOLCHAIN_FILE triplet variable. You can still use a toolchain file to configure your own toolsets by using the Mechanism to inject code to integrate with built-in CMake functions transparently to you. ( /scripts/buildsystems/vcpkg.cmake), vcpkg takes advantage of the toolchain file When you set CMAKE_TOOLCHAIN_FILE to use the vcpkg toolchain Required build tools, and other build parameters, such as cross-compilation flags, accordingly. CMake evaluates the contents of the provided toolchain script and sets variable definitions, paths to A toolchain file is specified by setting the CMAKE_TOOLCHAIN_FILE To customize the toolchain selection process, CMake supports using custom CMake-language scripts, The first time CMake configures a project, it runs internal search routines to locate a viable The mechanism in which vcpkg integrates is by providing a CMake toolchain file. Other OS’es find the SDL version I’ve installed using homebrew/pacman.Vcpkg offers seamless integration with CMake to make installed packages available in Only Windows builds need the deps/ directory. The directory structure is something like this: CMakeLists.txt In the internal library’s and game’s CMakeLists.txt, I then link the library/executable with appropriate libraries like this, target_link_libraries( CMake right now feels super opaque in how it works to me. I also seem to need to give the full path for libraries from the add-on libraries, while SDL2 is just fine with the path to a folder?Īs I am new to this, I don’t even know exactly where to start debugging this. I can #include them directly, giving the full path, but that seems wrong. Then I set up SDL2_ttf and SDL2_mixer in exactly the same way and it does not find the header files.ĬMake on the other hand does not complain. zip/Git with the whole thing setup to start experimenting with small projects. What I am trying to do is, have an “SDK” Folder in my project with all the libraries I need to link, so I can create a simple. This time I am on a Windows 10 machine using CLion, MinGW as Toolchain and CMake. Last time I was using Linux/Make and including and linking was relatively straight forward.
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